//
// gameconfig.txt
//
// When bypassing the front-end, the contents of this file are used
// to set up the game. Normally, all this is generated internally by
// the front end scripts.
//


gameconfig
{
	level
	{
//		currentmission		
//		currentlevelpath	data\desert\desert01\
//		currentworldpath	data\desert\

//		currentmission		
//		currentlevelpath	data\world1\level1\
//		currentworldpath	data\world1\

//		currentmission		A
//		currentlevelpath	data\grass\grass02\
//		currentworldpath	data\grass\

		currentmission		
		currentlevelpath	data\swamp\swamp01\
		currentworldpath	data\swamp\


		levelindex		0
		persistentstate		0
	}


	gameinfo
	{
		numplayers		1
		gametype		0
		fraglimit		5
		timelimit		5
		pickuprespawndelay	30
		
		player0controller	0
		player0invertaim	3
		player0controlstyle	0
		player0team		0
		player0rumble		2

		player1controller	0
		player1invertaim	3
		player1controlstyle	0
		player1team		0
		player1rumble		2

		player2controller	1
		player2invertaim	3
		player2controlstyle	0
		player2team		0
		player2rumble		2

		player3controller	2
		player3invertaim	3
		player3controlstyle	0
		player3team		0
		player3rumble		2

		player4controller	3
		player4invertaim	3
		player4controlstyle	0
		player4team		0
		player4rumble		2
		
		demo	0
	}




	video
	{
		displaytype		0
		aspectratio		0
		brightness		5
		subtitles		1
		blood			0
		2PlayerSplit		0
	}

	audio
	{
		musicvolume		10
		effectsvolume		10
		speechvolume		10
		InGameMusic		data\music\ingame.wav
		SoundtrackIDHI		0
		SoundtrackIDLO		0
		SoundtrackIndex		0
	}
	FEWeapons
	{
		Plane1Index		0
		Plane2Index		0
		Plane3Index		0
		Plane4Index		0
		Plane5Index		0
		Mech1Index		0
		Mech2Index		0
		Mech3Index		0
		Mech4Index		0
		Mech5Index		0
	}


	PlaneWeapons
	{
	
		PlaneSecondaryWeapon WeaponDefinitions\Plane\Sidewinder.wdf

//weapon groups. Choose 1 weapon from each group

//Group 1 - General Purpose (Ascending Power)
//		PlaneWeapon1	weapondefinitions\plane\vulcan_cannons.wdf
//		PlaneWeapon1	weapondefinitions\plane\rockets.wdf
		PlaneWeapon1	weapondefinitions\plane\phalanx.wdf

//Group 2 - Bombs (Ascending Power)
//		PlaneWeapon2	weapondefinitions\plane\tomahawk.wdf
//		PlaneWeapon2	weapondefinitions\plane\hellfires.wdf
		PlaneWeapon2	weapondefinitions\plane\harpoon.wdf

//Group 3 - Missiles (Ascending Power)
		PlaneWeapon3	weapondefinitions\plane\mavericks.wdf
//		PlaneWeapon3	weapondefinitions\plane\phoenix.wdf
//		PlaneWeapon3	weapondefinitions\plane\photon_storm.wdf

//Group 4 - ?
//		PlaneWeapon4	weapondefinitions\plane\GPBomb.wdf
//		PlaneWeapon4	weapondefinitions\plane\Napalm.wdf
		PlaneWeapon4	weapondefinitions\plane\Nuke.wdf
	}
	
	
	MechWeapons
	{
		MechSecondaryWeapon WeaponDefinitions\Mech\MiniRockets.wdf
//weapon groups. Choose 1 weapon from each group

//Group 1 - General Purpose (Ascending Power)
//		MechWeapon1	TWIN weapondefinitions\mech\leftidiotgun.wdf  weapondefinitions\mech\idiotgun.wdf 
//		MechWeapon1	weapondefinitions\mech\chaingun.wdf
		MechWeapon1	weapondefinitions\mech\pulsecannon.wdf

//Group 2 - Power (Ascending Power)
//		MechWeapon2	weapondefinitions\mech\Shockgun.wdf
//		MechWeapon2	weapondefinitions\mech\Assault_Cannon.wdf
		MechWeapon2	weapondefinitions\mech\Trident.wdf

//Group 3 - Explosives (Ascending Power)
//		MechWeapon3	Weapondefinitions\mech\IonStream.wdf
//		MechWeapon3	weapondefinitions\mech\Disk_Weapon.wdf
		MechWeapon3	weapondefinitions\mech\Gauss_Gun.wdf


//Group 4 - Energy (Ascending Power)
//		MechWeapon4	Weapondefinitions\mech\Torpedo.wdf
//		MechWeapon4	weapondefinitions\mech\Grenade_Launcher.wdf
		MechWeapon4	weapondefinitions\mech\Dispersion_Rifle.wdf
	}

	Mech
	{
		SkinIndex	0
	}

	Results
	{
		Players		0
		Pos0Player	0
		Pos0Score	0
		Pos0Deaths	0
		Pos1Player	0
		Pos1Score	0
		Pos1Deaths	0
		Pos2Player	0
		Pos2Score	0
		Pos2Deaths	0
		Pos3Player	0
		Pos3Score	0
		Pos3Deaths	0
	}	

}